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This is a Fullsail University Class Project and Portfolio 2. Graveyard is the game that I will do a walkthrough demonstration of all the sounds design by me, Edward Baxter. All the sounds was created to give the game the feel that was needed to keep the gamer interested. Sound from the Orb which spoke voices and had this lighten voltage shooting in a clear ball.

 

 The torce would light up when the charters walk to the orb giving off this lighting a torch effect.

The Fire Pit was a constant loop because many fire pits was around the graveyard keeping it lit.

Pick Up Activated was a effect that was trigger by a sound chosen by me that would give the charter a collection sound. 

Pick Up Capture was a sound that was set to allow the gamer to know that the item has now been collected and stored.

The walk through gives a brief concept of the game

My charter walks heavy and sounds like his clothes where worn down and he was a rough but smart individual

PROJECT AND PORTFOLIO II

Orb

Orb
Torch

Torce

Fire Pit

Fire Pit
Pick_Up_Activate

Pick Up Activated

Pick_Up_ Capture

Pick Up Captured

Plague_Doctor.png

Bird Man

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